Friday, March 26, 2010

333 - The Number of the Death Knight

Last night was my first night being able to login since 3.3.3 went live. I had been doing a lot of reading about the changes and how they were working out. I had nearly pulled my hair out trying to come up with a new spec (mostly one that could include IIT plus Annihilation (not in my current spec) AND Rime (is in my current spec...fail).
After giving up on it until the more dedicated people had crunched the numbers for me (Gravity over at pwnwear, you do amazing work) and worked out new Frost tanking specs, I went at it with my current spec. The only change that I made was switching out my Main Hand Rimefang's Claw for my Ghoulslicer and changing the rune configuration to Rune of the Fallen Crusader on the Main Hand and Rune of the Nerubian Carapace on the Off.
Going into a Random (Forge of Souls), I had no issues with threat, except on larger AOE pulls and even that could be cured by making sure diseases were spread and Howling Blast/Blood Boil was used at every opportunity (especially after a Killing Machine proc). At one point, I was well over 300k threat according to Omen and at almost 1 million on the first boss.
Clearly, the changes made to Frost in this patch have benefited Valoren as much as I had hoped and then some. The very minor changes I made to my weapons and their configuration surely helped but the over all damage increases coupled with the threat generated from Icy Touch have made tanking a lot easier for me, as least in 5mans. How this will translate into ICC is still up in the air but will be seen tonight.

My guild was also doing TOC10 last night and wanted to bring me in as DPS, since tanks were already taken. I was spec'd Blood for the rare occasion I would DPS but didn't do this very often as I need a new 2h weapon, which was bringing my DPS down considerably. I took the chance, since I already was in Ebon Hold re-runing (if that's even a word) my weapons, to respec back to Frost for DPS as well. Death Goddess had already spoken of how the changes had helped her raid's Frost DK with his DPS and I had worked out a DPS spec in my head earlier in the day. We ended up not doing TOC10 because Zul'jin crashed and most of our raid D/C'd. I was able to get back in later and ran the aforementioned Forge of Souls then afterwards, sticking with the Warrior (who tanked the next run in Gundrak), was able to pull out a solid 3100 overall for the run. Trash was hard to get a good rotation off and maximize my DPS since everything was being AOE'd down but I was able to top the charts with around 3800-4k on each boss.
I was extremely pleased with these results. One being because I've never been able to break 3200 (fully raid buffed no less) with Blood. Not sure why, honestly. Our main DPS DK in AWOL couldn't figure it out either. Regardless, my DPS went up considerably and this was taking in account that I wasn't using clean rotations and using Unbreakable Armor every 2 minutes. I was being sloppy with my DPS and was still pulling out in front.

Nice job Blizz. You have made for one happy DK.

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